![]() They're like a half-way step between Amoeba and Assimilation particles, producing irregular diamond shapes that lean towards gently disappearing on their own. Particles of Pseudo Life survive if surrounded by 2, 3, or 8 particles, and come to life if surrounded by 3, 5, or 7 particles.ĭiamoeba particles are peculiar indeed. Pseudo Life produces patterns that look superficially like normal GOL, hence its name. The patterns its makes tend to die off rather quickly from random soup, however. The result is a particle that makes patterns that are adept at. ![]() They survive if surrounded by 2, 4, or 5 particles, and come to life if surrounded by 3, 6, or 8 particles. One cool property demonstrated by amoeba is that whenever one draws a perfectly straight line form left to right, or up to down, a fractal triangle is produced. Amoeba particles survive if surrounded by 1, 3, 5, or 8 particles, and come to life if surrounded by 3, 5, or 7 particles. ![]() The result is what looks surprisingly like. In other words, the same patterns can appear inside of a solid block of Day and Night as outside of it, hence its name.Īmoeba particles live up to their name, sloshing around figuratively speaking, producing a peculiar mess of splashy patterns. ![]() The result is an exotic particle who's physical properties are exactly inversed both in floodfilled areas and empty ones. These oscillators can be made with 2×4 rectangles, 2×8 rectangles, 2×12 rectangles and so on.įor more information on 2×2, please visit Day and Nightĭay and Night particles survive if surrounded by 3, 4, 6, 7, or 8 particles, and come to life if surrounded by 3, 6, 7, or 8 particles. The result is particles which tend to make surprisingly geometric patterns when produced in even squares or lines. The result is a diamond-generating ruleset that can usually perfectly regenerate into its original shape if a large portion is deleted.ĭiamonds of ASIM can also absorb "fizzy" patterns, which makes them larger.Ģ×2 particles survive if surrounded by 1, 2, or 5 particles, and come to life if surrounded by 3 or 6 particles. Other than that, high life and GOL are very similarĪssimilation particles survive if surrounded by 4, 5, 6, or 7 particles, and come to life if surrounded by 3, 4, or 5 particles. High Life particles survive if surrounded by 2 or 3 particles, and come to life if surrounded by 3 or 6 particles.īecause of the extra "6", there is an interesting spaceship and replicator that is unique to Highlife. That number is the amount of frames an alive cell can keep itself alive without dying. Also, rules like star wars, Frog, Frog 2, have a extra number on the end. The following names are essentially GOL, but using different functioning rules. For more Information, check the wikipedia page. Certain formations have the ability to move across the screen but do not 'explode' in any way, these are thus called gliders. Particles that change over time but remain stable (not exploding or anything). GOL formations that remain static and do not change over time are called still-lives. The result is the bacteria-like behaviors that GOL particles display. However, if an empty cell is surrounded by exactly three live cells, it comes to life on the next frame. If a cell is surrounded by two or three living cells, it continues to live on the next frame. The basic premise is that on every frame, every pixel is calculated and the computer checks for the number of neighbors around each cell. Even though the window size of Powder Toy limits it from being able to make enormous machines, all kinds of interesting things can still be made. It's been used to make enormous computing machines in the past, and now it's in Powder Toy. This element is essentially Conway's Game of Life from way back when.
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